In development · Early Access 2027
Play. Create. Compete.
A competitive shooter built to be built on. Play the modes it ships with, or create a game nobody has played before and open it to the world, with pro-grade netcode, anti-cheat and hosting already done.
- Precision first. Servers run at 64, 100 or 128 ticks a second.
- Modes are code. Every mode, shipped or yours, is JavaScript or TypeScript on one public API.
- Community servers. Host your own, with your own rules, maps and content.